Lumen Borough
Tile strategyDraft district tiles, grow a compact borough, and chase scoring contracts.
hub.mtny.tech
Small browser games, experiments, and playable prototypes.
Draft district tiles, grow a compact borough, and chase scoring contracts.
Slingshot through a neon arena, chain crystals, and survive the orbit.
Swap bright prism pieces, trigger cascades, and meet shifting color contracts before your moves run dry.
Plant procedural flowers, weave three-plus merges into higher blooms, and harvest generated bouquet contracts.
Swap a prefilled garden, complete flower patterns, and merge staged blooms into bouquet contracts.
Survive a NOHANDS build as auto-weapons fire and rule mutations stack up.
Run a forbidden moon furnace, automate occult machines, and shatter the Crown Furnace for Star-Shards.
Build blocky test cars, tune parts and colors, then drive generated courses.
Fast rounds, sharp movement, and last-player-standing pressure.
Carry signal cores, dodge jammer pulses, and keep the relay alive through escalating waves.
Skim bright seeds, dodge moving gravity wells, and chain harvests while the field tightens.
Time a single latch against an automatic lane scanner to route falling packets before heat and leaks break the line.
Drag a temporary mirror fold to reflect drifting drops into matching gates before faults crack the board.
Draw short current strokes to thread drifting motes through ordered rings, then sink charged motes into the center well before pressure collapses.
Click clockwork valve dials to pre-set a ratcheting sorter, then crank batches of capsules into matching lanes before bad landings jam the toy machine.
Drag three pins to reshape a triangular veil, tuning drifting echoes inside it while ember cinders burn stability if they are caught in the same enclosure.
Drag a brass weight around a toy stamping machine to pump three pressure bellows into target bands before each tin press falls.
Drag a lamp around a readable arena to cast pillar shadows over fragile cores, sealing them before exposed light overheats the chamber.
Drag a pressure ring to gather drifting silt into teal stencil pockets while keeping coral taboo cells clear before smudge ruins the mold.
Drag a ballast cart under a loading barge to counter falling cargo torque, prevent spills, and hold level long enough to launch seven shipments.
Steer a courier from relay post to relay post while laying a vulnerable live thread that burns on self-crossings, hardened wires, and roaming sweepers.
Run across a tiled basin to paint one-way wakes that guide colored sparks into matching harbors before scrubbers erase lanes and eddies swallow cargo.
Click up to three one-shot latches before each sweep, timing their numbered columns to lock unstable beacons in cross-shaped reach before the chamber loses stability.
Move through compact crack chambers where every step sends row and column tremors that tick bell gauges, forcing exact tuning before fractured floor tiles and overstrikes drain integrity.
Drag a pulse seed through an abstract orchard, placing its teal resonance band so expanding rings wake gold beacons while red fault stones remain outside the active annulus.
Steer a teal pilot while a gold cutter mirrors every move through a central hinge, slicing white seals under a move limit while red alarms threaten the run.
Tilt two rail handles to turn a moving ferry line into a gravity chute, catching falling blue and amber motes and docking them on the correct side before storm pressure fills the field.
Drive a service rover through a hot foundry, feeding ore to furnaces and hauling coolant while autonomous worker bots make cooling runs and drifting ash wisps intensify over time.
Steer a bell skiff through a moonlit marsh, ringing circular wakes to light and push lantern seeds into bloom rings while storm sparks try to extinguish them.
Pilot a tiny harbor skiff, flare its sail to scoop ember motes, and unload them into dark buoys before drifting fog fills the channel.
Sweep a failing brass works with a coolant lance, chilling boiler valves and knocking clockwork drones clear before the lift will open.
A turn-based browser god sim inspired by 1990s Amiga terrain-shaping strategy: spend favor to raise land, call rain, settle families, and lift devotion before rival omens fill the vale with dread.
Queue three crew actions each sol to grow a crater colony, balancing credits, housing, food, power, medicine, morale, and frontier threat before the charter deadline.
Run a short fairground season by tuning ticket prices, staff, upkeep and ads while keeping guests happy.
Build auto-firing emitters, manage charge income, and hold a central core through escalating swarms.
Plant and upgrade auto-firing wards around a central core while waves of shooters try to break through.
Build orbit towers around a fragile core, grow flux income, and survive escalating projectile waves.
Build and upgrade deck modules on a drifting foundry convoy while auto-fire holds back escalating projectile swarms.
Focus lanes, grow auto-firing bobbins, and keep a thread loom alive through escalating projectile contracts.
Build pumps, riveters, prisms, and dampeners along a pressure conduit while automatic fire holds off six breach waves.
Reroute a moving extractor between shard seams while orbiting pylons auto-fire through escalating audit waves.
Draft feature cards into a playable game pitch, raising wonder, clarity, and buildability before the review clock ends.
Guide luminous motes with a reversible spiral wake to charge three glowing bloom lenses.
Paint pressure strokes through falling sparks to sustain a glowing segmented veil before the timer ends.
Pull glowing filings into silk-like streams and anneal four foil plates before the magnetic field cools.
Sweep currents through a rain-slick oil surface to fold pigment streams into three sealable bloom rings.
Press and sweep a luminous membrane to lift hidden gold seams until the folded print locks open.
Sweep heat through a cloud chamber to grow and kiln-lock four luminous vapor eddies before the chamber cools.
Pluck and sweep a hanging ink canopy to build a luminous print from wave-driven motion.
Sweep a refractive wake through hot glass motes to grow five crystalline blooms into a luminous plate.